World of Gears
Goods and Services
Barbwire: Barbwire is a quick and cheap way to fence in a property and keeps livestock off the roads. It marks the beginning of the end of open range ranching. Barbwire can be dangerous to off-road drivers and unwary riders on horseback. Vehicles or creatures that share the same space with it are subject to a +8 attack against their CMD, inflicting 1d4 damage per wire and potentially causing entanglement (50% chance of the entangled condition).
Beeswax: Beeswax is a valuable byproduct harvested when collecting honey. It is used in facial cosmetics, preserving cheese, mustache wax, hair pomades, candles, shoe polish, phonograph cylinders, mold making, lip balm, and water repellent. Fresh beeswax can also be used to create an armafungal, arma-bacterial seal on porcelain and glass containers doubling the lifespan of preserves.
Binoculars, Hidden: These function much like the standard model described below except they are smaller and use unreflective lenses. The smaller size reduces its magnifying power to only three times normal (-1 penalty on Perception checks per 30 feet of distance), though they also provide a +1 circumstance bonus on Sleight of Hand checks to conceal the binoculars. However, binoculars restrict the user’s field of peripheral vision, imposing a -2 penalty on Perception checks within the first 30-ft range.
Binoculars, Standard: Binoculars function like a pair of linked, high-powered spyglasses. Objects viewed through binoculars are magnified to five times their size. Characters using standard binoculars take a -1 penalty on Perception checks per 50 feet of distance to the target (instead of -1 per 10 feet), if the target is visible. However, binoculars restrict the user’s field of peripheral vision, imposing a -2 penalty on Perception checks within the first 50-ft range.
Binoculars, Theater: A smaller, more stylish variety of the standard model, these often come in a fitted case, mountable on a holding rod, and constructed from pearl or porcelain with gold or silver filigree and finely stenciled decoration. The smaller size grants it three times normal magnification (-1 penalty on Perception checks per 30 feet of distance), and its stylish appeal grants the user a +1 circumstance bonus of Charisma-based checks among polite society. However, the binoculars restrict the user’s field of peripheral vision, imposing a -2 penalty on Perception checks within the first 30-ft range.
Camera, Ferrotype: The Collodion Spirit Imager (sometimes “Col-Mag,” or simply “Imager”) is the leading model of ferrotype camera, complete with an oversized frame, aperture, diaphragm, and copper tubes. Ferrotype photographers often work at fairs and carnivals providing visitors with a black and white family picture within minutes after the picture is taken. The collodion photographic emulsion is stuck to a sheet of iron, hence the name, and can be sealed with lacquer to protect the image. The camera comes with a standing tripod for ease of use.
Canned Food: Meat, fruits, vegetables, and milk can be preserved for much longer by cooking it and sealing it inside a tin can. One can is enough for a meal for a medium sized adult and tastes far better than dry rations.
Chewing Glue: Chewing glue or gum (made from paraffin wax, spruce gum, and other saps and synthetics) is a useful breath freshener as well as a multipurpose adhesive when merging small objects or attaching diminutive or smaller items to a subject’s body without need for a specific means of storage. A stick of chewing glue repairs damaged objects after being chewed for 1 minute, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. Such a repair is only temporary, lasting until the object suffers damage again. All pieces of an object must be present for repair to occur, and magic items cannot be repaired in this way.
Flask, Whiskey: A whiskey flask is made of stainless steel and far more robust than a common glass flask. It is often monogramed or designed for concealment (+1 circumstance bonus on Sleight of Hand). It holds one pint.
Gas Mask, Arma-Plague “Snout”: A gas mask with plating fashioned to mimic the scutes found on an armadillo’s hide. This type lasts twice as long as a standard gas mask (24 hours) and covers the head, neck, and sternum (+1 armor bonus to AC). The Snout occupies the “head” slot (for purposes of magic and technological item limitations). Replacing a gas mask filter requires a move action.
Gas Mask, Standard: The standard gas mask provides breathable air for 12 hours of exposure before the filter must be replaced. A functional gas mask grants immunity to inhaled poisons and smoke inhalation. A gas mask does not allow a creature to breathe under water. Replacing a gas mask filter requires a move action.
Helmet, Lamp: A lantern-mounted full helmet. The oil lamp burns like a hooded lantern in one 90-degree arc, and the padded helmet provides DR 2/– versus falling objects. The lamp helmet occupies the “head” slot (for purposes of magic and technological item limitations).
Incandescent Bulb: Various of Verne’s boroughs commonly use these in street-lamps, but miniaturization of this technology has only recently begun to make this relatively new invention available to the public. These bulbs can be installed in any standard lighting equipment in place of its regular fuel reservoir (at twice the bulb’s cost), making them free of cumbersome and ofttimes dangerous fuel materials. The bulbs use a filament powered by a closed circuit chemical charge to provide uninterrupted light as a
common lamp would, up to 24 hours per use. The bulbs are fragile, however, and suffer a 5% chance to burn out each time the housing device is turned on. Bulbs that have burned continuously for 24 hours or which have burnt out must be replaced (at standard cost). Replacing a bulb is a full-round action.
Lamp, Carbide: Carbide lamps produce light by burning the gas released by mixing water and calcium carbide. This lamp burns bright and hot and lasts as long as the
chemical reaction continues, or 12 hours. This version is smaller and designed to be worn strapped on the head or over a mining helmet. The lamp’s reflector creates normal
light in a 40-ft cone and increases the light level out to an 80-ft cone (darkness becomes dim light and dim light becomes normal light). The carbide lamp occupies the “head” slot (for purposes of magic and technological item limitations).
Lantern, Carbide: Carbide lanterns function in the same way as lamps do, but they are larger and designed to be carried. The lantern’s reflector creates normal light in an 80-ft cone and increases the light level out to a 160-ft cone (darkness becomes dim light and dim light becomes normal light).
Machine, Dictation: A dictation machine has three main components: a wax recording cylinder, a sound stylus, and speaking trumpet. It can record up to 5 minutes of sound on a single wax cylinder and play it back. The gramophone, phonograph, zonophone, and logophone are all competing commercial designs of the same basic machine, but use incompatible wax recordings. A clockwork motor keeps the record spinning.
Machine, Ether Ice: This device creates refrigeration through the evaporation of ether. It can be used to create ice or keep food, medicine, or volatiles at near freezing temperatures for 3 days before needing to be serviced (requiring a Craft DC 10 repair check and 4 hours or work).
Oil, Whale: Blubber is rendered into oil on whaling ships sailing the coasts of the Great Divide. Whale oil is used in perfumes and functions identically to oil, except that it
burns more stubbornly than comparable oils; 50% chance of resisting attempts by adverse conditions at putting it out.
Paper Drinking Straws: Servers usually provide a pair since one rarely lasts through an entire beverage. Straws can be used to make an improvised single-use blowgun, lightweight framework models, or even as a breathing apparatus usable for 5 minutes from just beneath the water’s surface.
Portable Rampart: Developed for Krigerian shock troops, the portable rampart is composed of four pieces of ballistic grade sheet metal attached to a central weldment with strong springs and a heavy-duty clasp. When deployed (a full-round
action), this piece of protective equipment serves as a short wall and provides cover from one side. A prone character gains improved cover from a portable rampart, and can shoot firearms and crossbows normally through the slit in the middle. Folding a portable rampart is also a full round action.
Pouch, Tobacco: A cloth tobacco pouch holds dried tobacco leaves that can be burning in a pipe or rolling papers.
Rayon: Rayon is an artificial silk used in clothing, gas bags, and parachutes. It is produced in Ostley by several factories and sold in bolts. The color and pattern printed on the rayon affects its wholesale price.
Snuff Tin: Snuff is powdered tobacco inhaled through the nose. The tin is usually very small to fit inside a waistcoat pocket or clutch bag. The tin keeps the snuff dry and helps
measure out dosage. The tobacco can be combined with other drugs to make potent and addictive blends.
Soda: The health benefits of soda are widely touted and no pharmacy would be complete without a soda bar. Each drug store has its own signature flavors of soda (sarsaparilla, vanilla, lemon, orange, cherry, grape, or ginger) sold in small glass bottles.
Teeth, False, Gold: Gold is an excellent metal for teeth since they will not rust and are a mark of prosperity. A hollow tooth can hold a fine-sized object in its recess, but any head trauma the subject suffers has a 3% chance per hollow tooth to bend a tooth out of shape, thus giving the tooth and any object hidden within the broken condition.
Tinderbox: This airtight tin box holds 20 tindertwigs safe from spoilage by water or accidental ignition.
Torch, Foxfire: A foxfire torch is often used underground because it generates light without flame or heat. Gas pockets are a common hazard in caves and coal mines. Foxfire is a bioluminescent fungus grown on cultivated wood to create a green luminescence as bright as a common burning torch.
Typewriter: A typewriter creates legible documents much faster than by hand writing or the printing press. Carbon paper (5¢ per sheet) creates a duplicate of anything you type. A typewriter may be incorporated into complex machines as a control or communication system
Tools and Skill Kits
Babbage Calculator: This device is an adding machine made of steel gears. This ten pound machine is used by artillery officers and accountants for speedy calculation of quadratic equations. It gives a +2 circumstance bonus on Profession (banker) and Profession (siege engineer) checks.
Barber’s Kit: A barber’s kit has all the tools you need to practice the profession of barber. A masterwork kit gives you a +2 circumstance bonus on Profession (barber) checks due to the quality of the straight razor and mustache wax.
Barometer: A barometer is a scientific device used to measure atmospheric pressure to help predict the weather. You gain a +2 circumstance bonus on Knowledge (nature) checks to predict the hourly weather with this device. A barometer can also be used to get an estimate of your altitude above or below sea level.
Boilermaker Kit: Within a boilermaker kit are all the tools you need to maintain and repair any steam engine. Tools in the kit include: a monkey wrench, two pipe wrenches, a 5-lb sledge hammer, large and small crescent wrenches, large and small pry bars, pliers, tin snips, a dozen bull pins, and one pair of bolt cutters.
Chair, Barber’s: This padded chair is used by barbers and dentists to lift and recline the seated client. Torturers use a similar device equipped with masterwork manacles.
Compass, Masterwork: A magnetic compass aligns with the magnetic field encapsulating the planet and constantly points toward magnetic north. It provides a +3 circumstance bonus on Survival checks to avoid becoming lost and on Knowledge (dungeoneering) checks to navigate underground. A compass and pocket watch are vital for navigation without landmarks or stars. It can also be used to detect intense magnetic fields, indicating the strongest field within 10 feet.
Fishing Kit: This tackle box is a collection of fish hooks, lures, bait, cork floats, lead weights, fishing line, catch net, and has space to hold a collapsible fishing pole. The standard kit enables pole or fly fishing. A fishing kit adds a +2 circumstance bonus on Profession (fisherman) and can be used 10 times before depleted.
Physician’s Kit: This collection of bandages, herbs, and surgeon’s tools provides a +3 circumstance bonus on Heal checks, and counts as a healer’s kit. A physician’s kit is exhausted after 10 uses. A physician’s kit can be replenished by spending $5 after each use to keep it stocked, though it can never have more than 10 uses.
Sextant, Masterwork: A sextant is used to determine your latitude. A sextant grants a +3 circumstance bonus on Survival checks made to navigate while above ground under clear skies.
Sportsman’s Kit: A commercial sportman’s kit provides legal gear to play a specific sport (uberball, knattleikr, rugby, spears, boxing, etc.). Add a +2 circumstance bonus on ability checks and any pertinent Perform skill checks when playing the sport. Clubs, sticks, mallets, and the like can be used as improvised clubs. Thrown objects are designed to be nonlethal. The weight of sporting gear depends on the sport. Additionally some teams buy padded armor as uniforms for contact sports.
Thermometer, Mercury: This sealed, glass pipette has a drop of mercury inside. The mercury expands when heated and condenses when cooled indicating the temperature of an object or of the ambient air. Mercury is a toxic substance (Type: ingested; save Fort DC 13; onset: 10 min.; frequency: 1/min. for 4 min.; effect: 1d4 Wisdom damage; cure: 1 save).
Watch, Pocket: A good pocket watch will keep nearly perfect time so long as it is maintained and wound (once daily for 2 rounds). It not only marks the passage of time, but is a vital tool for sea navigation, and its stylish appeal grants the user a +1 circumstance bonus of Charisma-based checks among polite society. Clockwork mechanisms are incorporated into many devices to measure time or provide kinetic energy through a compressed mainspring.
Clothing and Apparel
Aviator’s Outfit: Aviators generally wear a pilot’s cap, a heavily pocketed leather jacket, and thick-lined clothing to fight wind shear. Aviator clothing comes in a variety of styles by nation or allegiance.
Coveralls: Coveralls are usually made of denim, but rubber is used by sanitation workers. They are designed to preserve regular clothes from the filth of heavy labor, but some Vernians even enjoy them as daily wear.
Eyeglasses, Glass Lens: Clear or colored glass can be used to create ordinary spectacles, goggles, monocles, or glass contact lenses. Clear glass lenses can be shaped to correct minor defects in vision. Clear goggles protect eyes from fumes, splinters, splashes, and improve underwater vision for land creatures. A monocle affects only one eye but costs half as much as spectacles. Bifocals combine reading glasses with long range lenses. Tinted glasses create a monochromatic perspective that hides or reveals
hidden messages written with colored ink. Glass contacts also correct vision and tinted contacts will change eye color for a disguise (+1 circumstance bonus on Disguise checks),
but are extremely uncomfortable and can only be worn for one hour per Constitution modifier (if positive; minimum 1 hour), after which the wearer suffers the dazzled condition. Eyeglasses occupies the “eyes” slot (for purposes of magic
and technological item limitations).
Eyeglasses, Smoked Lens: Smoked lenses block out 80% of visible light and are used to protect eyes from intense glare. They can be used in spectacles, goggles, or glass contact lenses. All smoked lenses provide a +8 circumstances bonus on saves against visual effects, but impose a -4 penalty on sight-based Perception checks, and the wearer treats all opponents as having 20% concealment. Eyeglasses occupies the “eyes” slot (for purposes of magic and technological item limitations).
Eyeglasses, Mirrored Lens: Mirrored lenses function as one way mirrors and can be placed in any form of eyewear. Mirrored lenses grant a 10% chance of negating a gaze
attack before a saving throw, but act like a blindfold in low light environments. Eyeglasses occupies the “eyes” slot (for purposes of magic and technological item limitations).
Sportsman’s Outfit: A sportsman’s outfit is the uniform worn on game day. Fans will often dress in support of their favorite team or star player.
Underwater Survival Apparatus (U.S.A.): This imposing yet cumbersome suit of metal and rubber creates a watertight environment for underwater exploration. A 150- ft air line connects from a valve in the headpiece to an above water manual respirator that must be worked by a second individual to keep oxygen flowing to the suit. Any damage to the suit breaks the watertight seal. The sheer weight of the suit would make it untenable for movement if not for the pneumatic pistons and gear-spun joints and ligatures that grant it a move speed of 15 feet (or 10 feet for slower creatures).
Hit Points: 40
Armor Bonus: +8
Maximum Dex Bonus: +0
Armor Check Penalty: -7
Wilderness Outfit: While these outfits are derived from and made of skin and fur components from a variety of wildlife (e.g. badger, bear, boar, deer, fox, moose, etc.), the most common is that of the raccoon. The outfits consist of full-body dress and a hood or headpiece that provide a +2 circumstance bonus on Stealth checks made in an environment native to the animal from which the outfit is derived.
Bicycle, Penny-Farthing (“High Wheel”): The front wheel of this bicycle is much larger than the rear wheel and the rider is unable to touch the ground. The large front wheel provides great speed but makes the bike top-heavy. In the event of a crash the rider must leap clear (Reflex DC 8 or prone). It has a steel tube frame and solid rubber tires. The penny-farthing doubles a rider’s foot speed. Difficult maneuvers require an Acrobatics check (at a -5 penalty) to stay mounted.
Bicycle, Standard: This modern design has many features to improve the safety of the rider. The steel tube frame of the bike forms a diamond shape and both wheels are equal size. The bike has rear wheel drive and gears to reduce pedaling labor and brakes on both wheels. The inflated tires increase shock reduction. A bicycle doubles the foot speed of the rider. Difficult maneuvers require an Acrobatics check to stay mounted.
Bicycle, Velocipede (“Boneshaker”): This primitive design has a wrought iron frame and wooden wheels with iron tires. It uses front wheel drive and provides a jarring ride, but adds +50% to a character’s foot speed. Difficult maneuvers while riding a velocipede require an Acrobatics check to stay mounted.
Skates, Ice: Ice skates add +20 feet to a character’s foot speed on solid ice. Ice skates reduce a character’s CMD against bull-rush and reposition attempts by -2.
Skates, Roller: Roller skates add 20 feet when going downhill) on a hard, flat surface. Roller skates reduce a character’s CMD against bull-rush
and reposition attempts by -4.
Skis: Skis add 30 feet when going downhill). Cross country skis only work on snow or ice, whereas water skis require placid water and motorized boats to function. Changes in direction and speed require an Acrobatics check to stay upright. Skis reduce a character’s CMD against bull-rush and reposition attempts by -2.
Polarized Visor: Usable only with goggles, full helmets, and gas masks. This accessory reduces visual range to 30 ft., but provides a +2 circumstance bonus on Fort saves versus light-based attacks, and negates the light sensitivity weakness.
Sliding Mirrored-Slat: Usable only with goggles, full helmets, and gas masks. As a free action the wearer can slide this accessory into place, rendering him blind but also immune to gaze attacks.
Brass Tube: A system of brass tubes is used to carry orders through many ships, fortifications, and homes. It does not require electricity and is cheap to install.
Pantelegraph: An early form of fax machine. An image of your signature and your personal four digit code are sent to the main office of a bank where the image is compared to the master original. If they match, the bank branch is authorized to release funds from your banking account.
Pneumatic Mail Tube: A steam furnace creates a vacuum that pulls message capsules throughout office buildings and over multiple city blocks. This system has been embraced by the public and the government, but cannot send an object weighing more than half a pound.
Postage Stamps: Stamps are a convenient way to send a message or package by land, air, or sea. The number of stamps needed depends on the weight and distance carried.
Telegraph: The telegraph uses Ditdah Code (new language) to transmit letters by wire. The telegraph system is a government controlled monopoly.
Ticker-Tape Machines: These use telegraph wires to transmit stock quotes to all subscribers. The transmission machine has 36 keys that correspond to a 36-character alphanumeric letter wheel in each receiving machine. The machine uses 4-letter acronyms for each company and does not require knowledge of Ditdah Code to read. A receiver comes free to each subscriber who pays the monthly fee.
Telephone: Telephones are available only to the very wealthy. All telephones pass through a switch board operator who completes the phone line connection. Anyone can pick up a phone and talk to anyone else hooked into the same line. The telephone currently remains a luxury of the mega-rich.
Elevators, Escalators, and Rolling Sidewalks: These devices are commonly used in multistory luxury buildings. An elevator operator ensures that the elevator stops aligned with each floor, directing passengers and monitoring overall weight in the car. Some patrons offer the elevator operator tips (or bribes) for speedy service.
Daguerreotype Photo: Primitive photograph made on a silvered copper plate.
Ferrotype Photo: Modern less expensive photograph made on metallic plate through the collodion photographic emulsion process.
Kinescope: Displays a reel of celluloid film on a glass screen. The viewer stands in front of the machine and can see a 10 minute black and white motion picture.
Music Box: Price varies according to the volume, complexity, and length of the music. Music boxes use a clockwork engine.
Nickelodeon: Plays up to a dozen different songs. Some use automated musical instruments rather than a phonograph.
Roller-coaster: Roller-coasters are the central attraction at fairs and amusement parks.
Wax Recordings: Tubes of wax that can be played on a phonograph.
Dime Novel: Urban investigative stories, frontier tales, far-flung adventures, and romances are marketed to the middle class and casual readers.
Mail Order Catalog: A black and white booklet with brief sales pitches of various articles shipped through the postal system.
Newspaper: The size of the newspaper varies according to venue. City papers have more stories and are thickened by advertisements. Rural papers are often only a few pages long. Newspapers provide the reader with a +2 circumstance bonus on Knowledge (local) checks for that day in a particular city or municipality.
Penny Dreadful (“Potboiler”): A lurid serial printed weekly or monthly. The books are the equivalent of a single chapter of a horror or salacious novel aimed at entertainment of the lower classes.
Traveler’s Almanac: This is an annual publication that includes information such as weather forecasts, a road map, tide tables, and tabular information arranged according to the calendar date. Astronomical data and various statistics are also found in almanacs, such as the times of the rising and setting of the sun and moon, eclipses, hours of full tide, holidays and festivals, terms of courts, local customs, local cuisine, taxonomic key, historical timelines, and more. This can be a vital aid to a party traveling through unfamiliar territory. An up-to-date almanac allows the reader to make one untrained Knowledge check per day with a +5 circumstance bonus after spending at least 10 minutes of reading.